LkEngine 0.1.2
 
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LkEngine::FSceneSelectionData Struct Reference

#include <SceneSelectionData.h>

Public Attributes

LEntity Entity
 
LSubmeshMesh {}
 
float Distance = 0.0f
 

Detailed Description

FSelectionData

Selection data in the editor. Used in raycasting contexts.


The documentation for this struct was generated from the following file: