LkEngine 0.1.2
 
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SceneSelectionData.h
1#pragma once
2
3#include "LkEngine/Core/Delegate/Delegate.h"
4
5
6namespace LkEngine {
7
8 class LEntity;
9 class LSubmesh;
10
18 {
19 LEntity Entity;
20 LSubmesh* Mesh{};
21 float Distance = 0.0f;
22 };
23
24 LK_DECLARE_MULTICAST_DELEGATE(FOnSceneSelectionUpdated, const std::vector<FSceneSelectionData>&);
25
26}
27
Definition Entity.h:18
Definition Mesh.h:168
Definition Asset.h:11
Definition SceneSelectionData.h:18