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std::string | ToString () const |
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uint32_t | BaseVertex {} |
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uint32_t | BaseIndex {} |
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uint32_t | MaterialIndex {} |
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uint32_t | IndexCount {} |
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uint32_t | VertexCount {} |
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glm::mat4 | Transform { 1.0f } |
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glm::mat4 | LocalTransform { 1.0f } |
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FAABB | BoundingBox {} |
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std::string | NodeName {} |
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std::string | MeshName {} |
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bool | bIsRigged = false |
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◆ LocalTransform
glm::mat4 LkEngine::LSubmesh::LocalTransform { 1.0f } |
◆ Transform
glm::mat4 LkEngine::LSubmesh::Transform { 1.0f } |
The documentation for this class was generated from the following file:
- LkEngine/Source/LkEngine/Renderer/Mesh.h