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| LK_DECLARE_MULTICAST_DELEGATE (FOnDrawListFlush, const FSceneRendererFlushData &) |
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| LSceneRenderer (TObjectPtr< LScene > InScene, const FSceneRendererSpecification &InSpecification=FSceneRendererSpecification()) |
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void | Initialize () |
| Initialize object.
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void | Destroy () |
| Destroy object, releasing all resources.
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void | BeginScene (const LSceneCamera &Camera) |
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void | EndScene () |
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void | SetScene (TObjectPtr< LScene > InScene) |
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void | SubmitStaticMesh (TObjectPtr< LStaticMesh > StaticMesh, TObjectPtr< LMaterialTable > MaterialTable, const glm::mat4 &Transform, TObjectPtr< LMaterialAsset > MaterialOverride=nullptr) |
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void | SubmitMesh (TObjectPtr< LMesh > Mesh, const uint32_t SubmeshIndex, TObjectPtr< LMaterialTable > MaterialTable, const glm::mat4 &Transform, TObjectPtr< LMaterialAsset > MaterialOverride=nullptr) |
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| LObject (const LObject &Other) |
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virtual FORCEINLINE bool | IsInitialized () const |
| Check if object is initialized.
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FORCEINLINE FObjectHandle | GetObjectHandle () const |
| Get the object handle.
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virtual FORCEINLINE bool | IsObjectValid () const |
| Check if object is valid for use.
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virtual const LClass * | ObjectRegistration ()=0 |
| Register object class.
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virtual FORCEINLINE const LClass * | GetClass () const |
| Get the class for this LObject.
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virtual std::string | ClassName () const =0 |
| Get name of the LObject class.
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LObject & | operator= (const LObject &Other) |
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void | MarkAsGarbage () |
| Mark object as garbage.
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template<typename T > |
T & | As () |
| Cast object to type T.
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template<typename T > |
const T & | As () const |
| Cast object to type T.
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template<typename T > |
bool | IsA () const |
| Check if the object is or is a derivation of type T.
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virtual FORCEINLINE bool | IsAsset () const |
| Check if object is an asset.
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FORCEINLINE uint32_t | GetReferenceCount () const |
| Return current reference count from all object pointers.
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template<typename OtherClassType > |
FORCEINLINE bool | IsA (OtherClassType OtherObject) const |
| Check if the object is the same type as the passed object's.
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FOnDrawListFlush | OnDrawListFlush |
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static FORCEINLINE const LClass * | StaticClass () |
| Get static class object.
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static FORCEINLINE std::string | StaticClassName () |
| Static class name.
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template<typename T > |
static void | ValidateLObjectImplementation () |
| Validate the implementation of a LObject.
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template<typename ClassType > |
static FORCEINLINE bool | IsChildOf (const ClassType *InObjectClass, const ClassType *InOtherClass) |
| Check if the object is a child of another class.
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void | SetClass (LClass *InClass) |
| Set the class.
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FORCEINLINE const LClass * | GetClass () const |
| Get the private class member.
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FORCEINLINE bool | IsClassValid () const |
| Check if LObjectBase has a valid LClass object.
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FObjectHandle | ObjectHandle = 0 |
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bool | bObjectInitialized = false |
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EObjectFlag | ObjectFlags = EObjectFlag::None |
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std::atomic< uint32_t > | Ptr_ReferenceCount = 0 |
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◆ Destroy()
void LkEngine::LSceneRenderer::Destroy |
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virtual |
◆ Initialize()
void LkEngine::LSceneRenderer::Initialize |
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virtual |
◆ SubmitMesh()
TODO: Drawlist selection.
◆ SubmitStaticMesh()
TODO: Drawlist selection.
The documentation for this class was generated from the following files:
- LkEngine/Source/LkEngine/Renderer/SceneRenderer.h
- LkEngine/Source/LkEngine/Renderer/SceneRenderer.cpp