LkEngine 0.1.2
 
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LkEngine::LSceneRenderer Class Reference
Inheritance diagram for LkEngine::LSceneRenderer:
LkEngine::LObject LkEngine::LObjectBase

Classes

struct  FStatistics
 

Public Member Functions

 LK_DECLARE_MULTICAST_DELEGATE (FOnDrawListFlush, const FSceneRendererFlushData &)
 
 LSceneRenderer (TObjectPtr< LScene > InScene, const FSceneRendererSpecification &InSpecification=FSceneRendererSpecification())
 
void Initialize ()
 Initialize object.
 
void Destroy ()
 Destroy object, releasing all resources.
 
void BeginScene (const LSceneCamera &Camera)
 
void EndScene ()
 
void SetScene (TObjectPtr< LScene > InScene)
 
void SubmitStaticMesh (TObjectPtr< LStaticMesh > StaticMesh, TObjectPtr< LMaterialTable > MaterialTable, const glm::mat4 &Transform, TObjectPtr< LMaterialAsset > MaterialOverride=nullptr)
 
void SubmitMesh (TObjectPtr< LMesh > Mesh, const uint32_t SubmeshIndex, TObjectPtr< LMaterialTable > MaterialTable, const glm::mat4 &Transform, TObjectPtr< LMaterialAsset > MaterialOverride=nullptr)
 
- Public Member Functions inherited from LkEngine::LObject
 LObject (const LObject &Other)
 
virtual FORCEINLINE bool IsInitialized () const
 Check if object is initialized.
 
FORCEINLINE FObjectHandle GetObjectHandle () const
 Get the object handle.
 
virtual FORCEINLINE bool IsObjectValid () const
 Check if object is valid for use.
 
virtual const LClassObjectRegistration ()=0
 Register object class.
 
virtual FORCEINLINE const LClassGetClass () const
 Get the class for this LObject.
 
virtual std::string ClassName () const =0
 Get name of the LObject class.
 
LObjectoperator= (const LObject &Other)
 
void MarkAsGarbage ()
 Mark object as garbage.
 
template<typename T >
T & As ()
 Cast object to type T.
 
template<typename T >
const T & As () const
 Cast object to type T.
 
template<typename T >
bool IsA () const
 Check if the object is or is a derivation of type T.
 
virtual FORCEINLINE bool IsAsset () const
 Check if object is an asset.
 
FORCEINLINE uint32_t GetReferenceCount () const
 Return current reference count from all object pointers.
 
- Public Member Functions inherited from LkEngine::LObjectBase
template<typename OtherClassType >
FORCEINLINE bool IsA (OtherClassType OtherObject) const
 Check if the object is the same type as the passed object's.
 

Public Attributes

FOnDrawListFlush OnDrawListFlush
 

Friends

class LSceneManagerPanel
 

Additional Inherited Members

- Static Public Member Functions inherited from LkEngine::LObject
static FORCEINLINE const LClassStaticClass ()
 Get static class object.
 
static FORCEINLINE std::string StaticClassName ()
 Static class name.
 
template<typename T >
static void ValidateLObjectImplementation ()
 Validate the implementation of a LObject.
 
- Static Public Member Functions inherited from LkEngine::LObjectBase
template<typename ClassType >
static FORCEINLINE bool IsChildOf (const ClassType *InObjectClass, const ClassType *InOtherClass)
 Check if the object is a child of another class.
 
- Protected Member Functions inherited from LkEngine::LObjectBase
void SetClass (LClass *InClass)
 Set the class.
 
FORCEINLINE const LClassGetClass () const
 Get the private class member.
 
FORCEINLINE bool IsClassValid () const
 Check if LObjectBase has a valid LClass object.
 
- Protected Attributes inherited from LkEngine::LObject
FObjectHandle ObjectHandle = 0
 
bool bObjectInitialized = false
 
EObjectFlag ObjectFlags = EObjectFlag::None
 
std::atomic< uint32_t > Ptr_ReferenceCount = 0
 

Member Function Documentation

◆ Destroy()

void LkEngine::LSceneRenderer::Destroy ( )
virtual

Destroy object, releasing all resources.

Reimplemented from LkEngine::LObject.

◆ Initialize()

void LkEngine::LSceneRenderer::Initialize ( )
virtual

Initialize object.

Reimplemented from LkEngine::LObject.

◆ SubmitMesh()

void LkEngine::LSceneRenderer::SubmitMesh ( TObjectPtr< LMesh > Mesh,
const uint32_t SubmeshIndex,
TObjectPtr< LMaterialTable > MaterialTable,
const glm::mat4 & Transform,
TObjectPtr< LMaterialAsset > MaterialOverride = nullptr )

TODO: Drawlist selection.

◆ SubmitStaticMesh()

void LkEngine::LSceneRenderer::SubmitStaticMesh ( TObjectPtr< LStaticMesh > StaticMesh,
TObjectPtr< LMaterialTable > MaterialTable,
const glm::mat4 & Transform,
TObjectPtr< LMaterialAsset > MaterialOverride = nullptr )

TODO: Drawlist selection.


The documentation for this class was generated from the following files: