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| LStaticMesh (TObjectPtr< LMeshSource > InMeshSource) |
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| LStaticMesh (TObjectPtr< LMeshSource > InMeshSource, const std::vector< uint32_t > &InSubmeshes) |
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| LStaticMesh (const TObjectPtr< LStaticMesh > &Other) |
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std::vector< uint32_t > & | GetSubmeshes () |
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const std::vector< uint32_t > & | GetSubmeshes () const |
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void | SetSubmeshes (const std::vector< uint32_t > &InSubmeshes) |
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TObjectPtr< LMeshSource > | GetMeshSource () |
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TObjectPtr< LMeshSource > | GetMeshSource () const |
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void | SetMeshAsset (TObjectPtr< LMeshSource > InMeshAsset) |
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TObjectPtr< LMaterialTable > | GetMaterialTable () const |
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void | SetName (const std::string &InName) |
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virtual FORCEINLINE EAssetType | GetAssetType () const |
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FORCEINLINE bool | HasFlag (const EAssetFlag Flag) const |
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FORCEINLINE void | SetFlag (const EAssetFlag Flag, bool Value=true) |
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virtual FORCEINLINE bool | IsValid () const |
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virtual bool | operator== (const LAsset &Other) const |
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virtual bool | operator!= (const LAsset &Other) const |
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| LObject (const LObject &Other) |
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virtual void | Initialize () |
| Initialize object.
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virtual void | Destroy () |
| Destroy object, releasing all resources.
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virtual FORCEINLINE bool | IsInitialized () const |
| Check if object is initialized.
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FORCEINLINE FObjectHandle | GetObjectHandle () const |
| Get the object handle.
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virtual FORCEINLINE bool | IsObjectValid () const |
| Check if object is valid for use.
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virtual const LClass * | ObjectRegistration ()=0 |
| Register object class.
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virtual FORCEINLINE const LClass * | GetClass () const |
| Get the class for this LObject.
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virtual std::string | ClassName () const =0 |
| Get name of the LObject class.
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LObject & | operator= (const LObject &Other) |
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void | MarkAsGarbage () |
| Mark object as garbage.
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template<typename T > |
T & | As () |
| Cast object to type T.
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template<typename T > |
const T & | As () const |
| Cast object to type T.
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template<typename T > |
bool | IsA () const |
| Check if the object is or is a derivation of type T.
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virtual FORCEINLINE bool | IsAsset () const |
| Check if object is an asset.
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FORCEINLINE uint32_t | GetReferenceCount () const |
| Return current reference count from all object pointers.
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template<typename OtherClassType > |
FORCEINLINE bool | IsA (OtherClassType OtherObject) const |
| Check if the object is the same type as the passed object's.
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