LkEngine 0.1.2
 
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LkEngine::LStaticMesh Member List

This is the complete list of members for LkEngine::LStaticMesh, including all inherited members.

As()LkEngine::LObjectinline
As() constLkEngine::LObjectinline
AssetFlagsLkEngine::LAsset
bObjectInitialized (defined in LkEngine::LObject)LkEngine::LObjectprotected
ClassName() const =0LkEngine::LObjectpure virtual
Destroy()LkEngine::LObjectinlinevirtual
GetAssetType() const (defined in LkEngine::LAsset)LkEngine::LAssetinlinevirtual
GetClass() constLkEngine::LObjectinlinevirtual
GetMaterialTable() const (defined in LkEngine::LStaticMesh)LkEngine::LStaticMeshinline
GetMeshSource() (defined in LkEngine::LStaticMesh)LkEngine::LStaticMeshinline
GetMeshSource() const (defined in LkEngine::LStaticMesh)LkEngine::LStaticMeshinline
GetObjectHandle() constLkEngine::LObjectinline
GetReferenceCount() constLkEngine::LObjectinline
GetStaticType() (defined in LkEngine::LStaticMesh)LkEngine::LStaticMeshinlinestatic
GetSubmeshes() (defined in LkEngine::LStaticMesh)LkEngine::LStaticMeshinline
GetSubmeshes() const (defined in LkEngine::LStaticMesh)LkEngine::LStaticMeshinline
Handle (defined in LkEngine::LAsset)LkEngine::LAsset
HasFlag(const EAssetFlag Flag) const (defined in LkEngine::LAsset)LkEngine::LAssetinline
Initialize()LkEngine::LObjectvirtual
IsA() constLkEngine::LObjectinline
LkEngine::LObjectBase::IsA(OtherClassType OtherObject) constLkEngine::LObjectBaseinline
IsAsset() constLkEngine::LObjectinlinevirtual
IsChildOf(const ClassType *InObjectClass, const ClassType *InOtherClass)LkEngine::LObjectBaseinlinestatic
IsClassValid() constLkEngine::LObjectBaseinlineprotected
IsInitialized() constLkEngine::LObjectinlinevirtual
IsObjectValid() constLkEngine::LObjectinlinevirtual
IsValid() const (defined in LkEngine::LAsset)LkEngine::LAssetinlinevirtual
LAssetManager (defined in LkEngine::LStaticMesh)LkEngine::LStaticMeshfriend
LMeshViewerPanel (defined in LkEngine::LStaticMesh)LkEngine::LStaticMeshfriend
LObject() (defined in LkEngine::LObject)LkEngine::LObject
LObject(const LObject &Other) (defined in LkEngine::LObject)LkEngine::LObjectinline
LOpenGLRenderer (defined in LkEngine::LStaticMesh)LkEngine::LStaticMeshfriend
LRenderer (defined in LkEngine::LStaticMesh)LkEngine::LStaticMeshfriend
LRuntimeAssetManager (defined in LkEngine::LStaticMesh)LkEngine::LStaticMeshfriend
LScene (defined in LkEngine::LStaticMesh)LkEngine::LStaticMeshfriend
LSceneHierarchyPanel (defined in LkEngine::LStaticMesh)LkEngine::LStaticMeshfriend
LSceneRenderer (defined in LkEngine::LStaticMesh)LkEngine::LStaticMeshfriend
LStaticMesh(TObjectPtr< LMeshSource > InMeshSource) (defined in LkEngine::LStaticMesh)LkEngine::LStaticMeshexplicit
LStaticMesh(TObjectPtr< LMeshSource > InMeshSource, const std::vector< uint32_t > &InSubmeshes) (defined in LkEngine::LStaticMesh)LkEngine::LStaticMesh
LStaticMesh(const TObjectPtr< LStaticMesh > &Other) (defined in LkEngine::LStaticMesh)LkEngine::LStaticMesh
MarkAsGarbage()LkEngine::LObjectinline
ObjectFlags (defined in LkEngine::LObject)LkEngine::LObjectprotected
ObjectHandle (defined in LkEngine::LObject)LkEngine::LObjectprotected
ObjectRegistration()=0LkEngine::LObjectpure virtual
operator!=(const LAsset &Other) const (defined in LkEngine::LAsset)LkEngine::LAssetinlinevirtual
operator=(const LObject &Other) (defined in LkEngine::LObject)LkEngine::LObjectinline
operator==(const LAsset &Other) const (defined in LkEngine::LAsset)LkEngine::LAssetinlinevirtual
Ptr_ReferenceCountLkEngine::LObjectmutableprotected
SetClass(LClass *InClass)LkEngine::LObjectBaseprotected
SetFlag(const EAssetFlag Flag, bool Value=true) (defined in LkEngine::LAsset)LkEngine::LAssetinline
SetMeshAsset(TObjectPtr< LMeshSource > InMeshAsset) (defined in LkEngine::LStaticMesh)LkEngine::LStaticMeshinline
SetName(const std::string &InName) (defined in LkEngine::LStaticMesh)LkEngine::LStaticMeshinline
SetSubmeshes(const std::vector< uint32_t > &InSubmeshes)LkEngine::LStaticMesh
StaticClass()LkEngine::LObjectinlinestatic
StaticClassName()LkEngine::LObjectinlinestatic
ValidateLObjectImplementation()LkEngine::LObjectinlinestatic
~LAsset()=default (defined in LkEngine::LAsset)LkEngine::LAssetvirtual
~LObject()=default (defined in LkEngine::LObject)LkEngine::LObjectvirtual
~LStaticMesh()=default (defined in LkEngine::LStaticMesh)LkEngine::LStaticMeshvirtual