This is the complete list of members for LkEngine::LStaticMesh, including all inherited members.
As() | LkEngine::LObject | inline |
As() const | LkEngine::LObject | inline |
AssetFlags | LkEngine::LAsset | |
bObjectInitialized (defined in LkEngine::LObject) | LkEngine::LObject | protected |
ClassName() const =0 | LkEngine::LObject | pure virtual |
Destroy() | LkEngine::LObject | inlinevirtual |
GetAssetType() const (defined in LkEngine::LAsset) | LkEngine::LAsset | inlinevirtual |
GetClass() const | LkEngine::LObject | inlinevirtual |
GetMaterialTable() const (defined in LkEngine::LStaticMesh) | LkEngine::LStaticMesh | inline |
GetMeshSource() (defined in LkEngine::LStaticMesh) | LkEngine::LStaticMesh | inline |
GetMeshSource() const (defined in LkEngine::LStaticMesh) | LkEngine::LStaticMesh | inline |
GetObjectHandle() const | LkEngine::LObject | inline |
GetReferenceCount() const | LkEngine::LObject | inline |
GetStaticType() (defined in LkEngine::LStaticMesh) | LkEngine::LStaticMesh | inlinestatic |
GetSubmeshes() (defined in LkEngine::LStaticMesh) | LkEngine::LStaticMesh | inline |
GetSubmeshes() const (defined in LkEngine::LStaticMesh) | LkEngine::LStaticMesh | inline |
Handle (defined in LkEngine::LAsset) | LkEngine::LAsset | |
HasFlag(const EAssetFlag Flag) const (defined in LkEngine::LAsset) | LkEngine::LAsset | inline |
Initialize() | LkEngine::LObject | virtual |
IsA() const | LkEngine::LObject | inline |
LkEngine::LObjectBase::IsA(OtherClassType OtherObject) const | LkEngine::LObjectBase | inline |
IsAsset() const | LkEngine::LObject | inlinevirtual |
IsChildOf(const ClassType *InObjectClass, const ClassType *InOtherClass) | LkEngine::LObjectBase | inlinestatic |
IsClassValid() const | LkEngine::LObjectBase | inlineprotected |
IsInitialized() const | LkEngine::LObject | inlinevirtual |
IsObjectValid() const | LkEngine::LObject | inlinevirtual |
IsValid() const (defined in LkEngine::LAsset) | LkEngine::LAsset | inlinevirtual |
LAssetManager (defined in LkEngine::LStaticMesh) | LkEngine::LStaticMesh | friend |
LMeshViewerPanel (defined in LkEngine::LStaticMesh) | LkEngine::LStaticMesh | friend |
LObject() (defined in LkEngine::LObject) | LkEngine::LObject | |
LObject(const LObject &Other) (defined in LkEngine::LObject) | LkEngine::LObject | inline |
LOpenGLRenderer (defined in LkEngine::LStaticMesh) | LkEngine::LStaticMesh | friend |
LRenderer (defined in LkEngine::LStaticMesh) | LkEngine::LStaticMesh | friend |
LRuntimeAssetManager (defined in LkEngine::LStaticMesh) | LkEngine::LStaticMesh | friend |
LScene (defined in LkEngine::LStaticMesh) | LkEngine::LStaticMesh | friend |
LSceneHierarchyPanel (defined in LkEngine::LStaticMesh) | LkEngine::LStaticMesh | friend |
LSceneRenderer (defined in LkEngine::LStaticMesh) | LkEngine::LStaticMesh | friend |
LStaticMesh(TObjectPtr< LMeshSource > InMeshSource) (defined in LkEngine::LStaticMesh) | LkEngine::LStaticMesh | explicit |
LStaticMesh(TObjectPtr< LMeshSource > InMeshSource, const std::vector< uint32_t > &InSubmeshes) (defined in LkEngine::LStaticMesh) | LkEngine::LStaticMesh | |
LStaticMesh(const TObjectPtr< LStaticMesh > &Other) (defined in LkEngine::LStaticMesh) | LkEngine::LStaticMesh | |
MarkAsGarbage() | LkEngine::LObject | inline |
ObjectFlags (defined in LkEngine::LObject) | LkEngine::LObject | protected |
ObjectHandle (defined in LkEngine::LObject) | LkEngine::LObject | protected |
ObjectRegistration()=0 | LkEngine::LObject | pure virtual |
operator!=(const LAsset &Other) const (defined in LkEngine::LAsset) | LkEngine::LAsset | inlinevirtual |
operator=(const LObject &Other) (defined in LkEngine::LObject) | LkEngine::LObject | inline |
operator==(const LAsset &Other) const (defined in LkEngine::LAsset) | LkEngine::LAsset | inlinevirtual |
Ptr_ReferenceCount | LkEngine::LObject | mutableprotected |
SetClass(LClass *InClass) | LkEngine::LObjectBase | protected |
SetFlag(const EAssetFlag Flag, bool Value=true) (defined in LkEngine::LAsset) | LkEngine::LAsset | inline |
SetMeshAsset(TObjectPtr< LMeshSource > InMeshAsset) (defined in LkEngine::LStaticMesh) | LkEngine::LStaticMesh | inline |
SetName(const std::string &InName) (defined in LkEngine::LStaticMesh) | LkEngine::LStaticMesh | inline |
SetSubmeshes(const std::vector< uint32_t > &InSubmeshes) | LkEngine::LStaticMesh | |
StaticClass() | LkEngine::LObject | inlinestatic |
StaticClassName() | LkEngine::LObject | inlinestatic |
ValidateLObjectImplementation() | LkEngine::LObject | inlinestatic |
~LAsset()=default (defined in LkEngine::LAsset) | LkEngine::LAsset | virtual |
~LObject()=default (defined in LkEngine::LObject) | LkEngine::LObject | virtual |
~LStaticMesh()=default (defined in LkEngine::LStaticMesh) | LkEngine::LStaticMesh | virtual |