LkEngine 0.1.2
 
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LkEngine::LSceneRenderer Member List

This is the complete list of members for LkEngine::LSceneRenderer, including all inherited members.

As()LkEngine::LObjectinline
As() constLkEngine::LObjectinline
BeginScene(const LSceneCamera &Camera) (defined in LkEngine::LSceneRenderer)LkEngine::LSceneRenderer
bObjectInitialized (defined in LkEngine::LObject)LkEngine::LObjectprotected
ClassName() const =0LkEngine::LObjectpure virtual
Destroy()LkEngine::LSceneRenderervirtual
EndScene() (defined in LkEngine::LSceneRenderer)LkEngine::LSceneRenderer
GetClass() constLkEngine::LObjectinlinevirtual
GetObjectHandle() constLkEngine::LObjectinline
GetReferenceCount() constLkEngine::LObjectinline
Initialize()LkEngine::LSceneRenderervirtual
IsA() constLkEngine::LObjectinline
LkEngine::LObjectBase::IsA(OtherClassType OtherObject) constLkEngine::LObjectBaseinline
IsAsset() constLkEngine::LObjectinlinevirtual
IsChildOf(const ClassType *InObjectClass, const ClassType *InOtherClass)LkEngine::LObjectBaseinlinestatic
IsClassValid() constLkEngine::LObjectBaseinlineprotected
IsInitialized() constLkEngine::LObjectinlinevirtual
IsObjectValid() constLkEngine::LObjectinlinevirtual
LK_DECLARE_MULTICAST_DELEGATE(FOnDrawListFlush, const FSceneRendererFlushData &) (defined in LkEngine::LSceneRenderer)LkEngine::LSceneRenderer
LObject() (defined in LkEngine::LObject)LkEngine::LObject
LObject(const LObject &Other) (defined in LkEngine::LObject)LkEngine::LObjectinline
LSceneManagerPanel (defined in LkEngine::LSceneRenderer)LkEngine::LSceneRendererfriend
LSceneRenderer(TObjectPtr< LScene > InScene, const FSceneRendererSpecification &InSpecification=FSceneRendererSpecification()) (defined in LkEngine::LSceneRenderer)LkEngine::LSceneRenderer
MarkAsGarbage()LkEngine::LObjectinline
ObjectFlags (defined in LkEngine::LObject)LkEngine::LObjectprotected
ObjectHandle (defined in LkEngine::LObject)LkEngine::LObjectprotected
ObjectRegistration()=0LkEngine::LObjectpure virtual
OnDrawListFlush (defined in LkEngine::LSceneRenderer)LkEngine::LSceneRenderer
operator=(const LObject &Other) (defined in LkEngine::LObject)LkEngine::LObjectinline
Ptr_ReferenceCountLkEngine::LObjectmutableprotected
SetClass(LClass *InClass)LkEngine::LObjectBaseprotected
SetScene(TObjectPtr< LScene > InScene) (defined in LkEngine::LSceneRenderer)LkEngine::LSceneRenderer
StaticClass()LkEngine::LObjectinlinestatic
StaticClassName()LkEngine::LObjectinlinestatic
SubmitMesh(TObjectPtr< LMesh > Mesh, const uint32_t SubmeshIndex, TObjectPtr< LMaterialTable > MaterialTable, const glm::mat4 &Transform, TObjectPtr< LMaterialAsset > MaterialOverride=nullptr)LkEngine::LSceneRenderer
SubmitStaticMesh(TObjectPtr< LStaticMesh > StaticMesh, TObjectPtr< LMaterialTable > MaterialTable, const glm::mat4 &Transform, TObjectPtr< LMaterialAsset > MaterialOverride=nullptr)LkEngine::LSceneRenderer
ValidateLObjectImplementation()LkEngine::LObjectinlinestatic
~LObject()=default (defined in LkEngine::LObject)LkEngine::LObjectvirtual
~LSceneRenderer()=default (defined in LkEngine::LSceneRenderer)LkEngine::LSceneRenderer