This is the complete list of members for LkEngine::LSceneRenderer, including all inherited members.
As() | LkEngine::LObject | inline |
As() const | LkEngine::LObject | inline |
BeginScene(const LSceneCamera &Camera) (defined in LkEngine::LSceneRenderer) | LkEngine::LSceneRenderer | |
bObjectInitialized (defined in LkEngine::LObject) | LkEngine::LObject | protected |
ClassName() const =0 | LkEngine::LObject | pure virtual |
Destroy() | LkEngine::LSceneRenderer | virtual |
EndScene() (defined in LkEngine::LSceneRenderer) | LkEngine::LSceneRenderer | |
GetClass() const | LkEngine::LObject | inlinevirtual |
GetObjectHandle() const | LkEngine::LObject | inline |
GetReferenceCount() const | LkEngine::LObject | inline |
Initialize() | LkEngine::LSceneRenderer | virtual |
IsA() const | LkEngine::LObject | inline |
LkEngine::LObjectBase::IsA(OtherClassType OtherObject) const | LkEngine::LObjectBase | inline |
IsAsset() const | LkEngine::LObject | inlinevirtual |
IsChildOf(const ClassType *InObjectClass, const ClassType *InOtherClass) | LkEngine::LObjectBase | inlinestatic |
IsClassValid() const | LkEngine::LObjectBase | inlineprotected |
IsInitialized() const | LkEngine::LObject | inlinevirtual |
IsObjectValid() const | LkEngine::LObject | inlinevirtual |
LK_DECLARE_MULTICAST_DELEGATE(FOnDrawListFlush, const FSceneRendererFlushData &) (defined in LkEngine::LSceneRenderer) | LkEngine::LSceneRenderer | |
LObject() (defined in LkEngine::LObject) | LkEngine::LObject | |
LObject(const LObject &Other) (defined in LkEngine::LObject) | LkEngine::LObject | inline |
LSceneManagerPanel (defined in LkEngine::LSceneRenderer) | LkEngine::LSceneRenderer | friend |
LSceneRenderer(TObjectPtr< LScene > InScene, const FSceneRendererSpecification &InSpecification=FSceneRendererSpecification()) (defined in LkEngine::LSceneRenderer) | LkEngine::LSceneRenderer | |
MarkAsGarbage() | LkEngine::LObject | inline |
ObjectFlags (defined in LkEngine::LObject) | LkEngine::LObject | protected |
ObjectHandle (defined in LkEngine::LObject) | LkEngine::LObject | protected |
ObjectRegistration()=0 | LkEngine::LObject | pure virtual |
OnDrawListFlush (defined in LkEngine::LSceneRenderer) | LkEngine::LSceneRenderer | |
operator=(const LObject &Other) (defined in LkEngine::LObject) | LkEngine::LObject | inline |
Ptr_ReferenceCount | LkEngine::LObject | mutableprotected |
SetClass(LClass *InClass) | LkEngine::LObjectBase | protected |
SetScene(TObjectPtr< LScene > InScene) (defined in LkEngine::LSceneRenderer) | LkEngine::LSceneRenderer | |
StaticClass() | LkEngine::LObject | inlinestatic |
StaticClassName() | LkEngine::LObject | inlinestatic |
SubmitMesh(TObjectPtr< LMesh > Mesh, const uint32_t SubmeshIndex, TObjectPtr< LMaterialTable > MaterialTable, const glm::mat4 &Transform, TObjectPtr< LMaterialAsset > MaterialOverride=nullptr) | LkEngine::LSceneRenderer | |
SubmitStaticMesh(TObjectPtr< LStaticMesh > StaticMesh, TObjectPtr< LMaterialTable > MaterialTable, const glm::mat4 &Transform, TObjectPtr< LMaterialAsset > MaterialOverride=nullptr) | LkEngine::LSceneRenderer | |
ValidateLObjectImplementation() | LkEngine::LObject | inlinestatic |
~LObject()=default (defined in LkEngine::LObject) | LkEngine::LObject | virtual |
~LSceneRenderer()=default (defined in LkEngine::LSceneRenderer) | LkEngine::LSceneRenderer |