LkEngine 0.1.2
 
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LkEngine::LRendererAPI Class Referenceabstract

#include <RendererAPI.h>

Inheritance diagram for LkEngine::LRendererAPI:
LkEngine::LObject LkEngine::LObjectBase LkEngine::LOpenGLRenderer

Public Member Functions

virtual void Initialize ()=0
 Initialize object.
 
virtual void Destroy ()=0
 Destroy object, releasing all resources.
 
virtual void BeginFrame ()=0
 
virtual void EndFrame ()=0
 
virtual void Clear ()=0
 
virtual void BeginRenderPass (TObjectPtr< LRenderCommandBuffer > InRenderCommandBuffer, TObjectPtr< LRenderPass > InRenderPass, bool InExplicitClear=false)=0
 
virtual void EndRenderPass (TObjectPtr< LRenderCommandBuffer > InRenderCommandBuffer)=0
 
virtual void RenderGeometry (TObjectPtr< LRenderCommandBuffer > InRenderCommandBuffer, TObjectPtr< LPipeline > InPipeline, TObjectPtr< LMaterial > InMaterial, TObjectPtr< LVertexBuffer > InVertexBuffer, TObjectPtr< LIndexBuffer > InIndexBuffer, const glm::mat4 &InTransform, const uint32_t IndexCount=0)=0
 
virtual void RenderMesh (TObjectPtr< LMesh > &InMesh, TObjectPtr< LShader > &InShader, const glm::mat4 &InTransform)=0
 
virtual void RenderGeometry (TObjectPtr< LRenderCommandBuffer > RenderCommandBuffer, TObjectPtr< LPipeline > Pipeline, TObjectPtr< LVertexBuffer > InVertexBuffer, TObjectPtr< LIndexBuffer > InIndexBuffer, const glm::mat4 &Transform, uint32_t IndexCount)=0
 
virtual void Draw (const LVertexBuffer &VertexBuffer, const LIndexBuffer &IndexBuffer, const LShader &Shader)=0
 
virtual void Draw (LVertexBuffer &VertexBuffer, const LShader &Shader)=0
 
virtual void SetPrimitiveTopology (const ERenderTopology InRenderTopology)=0
 
virtual void SetDepthFunction (const EDepthFunction InDepthFunction)=0
 
virtual void SetDepthEnabled (const bool Enabled)=0
 
virtual FRendererCapabilitiesGetCapabilities ()=0
 
- Public Member Functions inherited from LkEngine::LObject
 LObject (const LObject &Other)
 
virtual FORCEINLINE bool IsInitialized () const
 Check if object is initialized.
 
FORCEINLINE FObjectHandle GetObjectHandle () const
 Get the object handle.
 
virtual FORCEINLINE bool IsObjectValid () const
 Check if object is valid for use.
 
virtual const LClassObjectRegistration ()=0
 Register object class.
 
virtual FORCEINLINE const LClassGetClass () const
 Get the class for this LObject.
 
virtual std::string ClassName () const =0
 Get name of the LObject class.
 
LObjectoperator= (const LObject &Other)
 
void MarkAsGarbage ()
 Mark object as garbage.
 
template<typename T >
T & As ()
 Cast object to type T.
 
template<typename T >
const T & As () const
 Cast object to type T.
 
template<typename T >
bool IsA () const
 Check if the object is or is a derivation of type T.
 
virtual FORCEINLINE bool IsAsset () const
 Check if object is an asset.
 
FORCEINLINE uint32_t GetReferenceCount () const
 Return current reference count from all object pointers.
 
- Public Member Functions inherited from LkEngine::LObjectBase
template<typename OtherClassType >
FORCEINLINE bool IsA (OtherClassType OtherObject) const
 Check if the object is the same type as the passed object's.
 

Static Public Member Functions

static FORCEINLINE ERendererAPI Get ()
 
static void SetAPI (ERendererAPI InRendererApiType)
 
static FORCEINLINE std::string GetName ()
 
static TObjectPtr< LRendererAPICreate ()
 
- Static Public Member Functions inherited from LkEngine::LObject
static FORCEINLINE const LClassStaticClass ()
 Get static class object.
 
static FORCEINLINE std::string StaticClassName ()
 Static class name.
 
template<typename T >
static void ValidateLObjectImplementation ()
 Validate the implementation of a LObject.
 
- Static Public Member Functions inherited from LkEngine::LObjectBase
template<typename ClassType >
static FORCEINLINE bool IsChildOf (const ClassType *InObjectClass, const ClassType *InOtherClass)
 Check if the object is a child of another class.
 

Static Protected Attributes

static ERendererAPI RendererAPI = ERendererAPI::OpenGL
 

Friends

class LRenderer
 
class LEditor
 

Additional Inherited Members

- Protected Member Functions inherited from LkEngine::LObjectBase
void SetClass (LClass *InClass)
 Set the class.
 
FORCEINLINE const LClassGetClass () const
 Get the private class member.
 
FORCEINLINE bool IsClassValid () const
 Check if LObjectBase has a valid LClass object.
 
- Protected Attributes inherited from LkEngine::LObject
FObjectHandle ObjectHandle = 0
 
bool bObjectInitialized = false
 
EObjectFlag ObjectFlags = EObjectFlag::None
 
std::atomic< uint32_t > Ptr_ReferenceCount = 0
 

Detailed Description

Interface for renderer APIs.

Todo
Might remove deriving from LObject here since the renderer API should only be of static use anyways.

Member Function Documentation

◆ Destroy()

virtual void LkEngine::LRendererAPI::Destroy ( )
pure virtual

Destroy object, releasing all resources.

Reimplemented from LkEngine::LObject.

Implemented in LkEngine::LOpenGLRenderer.

◆ Initialize()

virtual void LkEngine::LRendererAPI::Initialize ( )
pure virtual

Initialize object.

Reimplemented from LkEngine::LObject.

Implemented in LkEngine::LOpenGLRenderer.

◆ RenderGeometry()

virtual void LkEngine::LRendererAPI::RenderGeometry ( TObjectPtr< LRenderCommandBuffer > InRenderCommandBuffer,
TObjectPtr< LPipeline > InPipeline,
TObjectPtr< LMaterial > InMaterial,
TObjectPtr< LVertexBuffer > InVertexBuffer,
TObjectPtr< LIndexBuffer > InIndexBuffer,
const glm::mat4 & InTransform,
const uint32_t IndexCount = 0 )
pure virtual

Implemented in LkEngine::LOpenGLRenderer.


The documentation for this class was generated from the following files: