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virtual void | Invalidate ()=0 |
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virtual void | OnShaderReloaded ()=0 |
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virtual FBuffer | GetUniformStorageBuffer () const =0 |
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virtual FBuffer & | GetUniformStorageBuffer ()=0 |
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virtual void | Set (const std::string &Name, const float Value)=0 |
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virtual void | Set (const std::string &Name, const int Value)=0 |
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virtual void | Set (const std::string &Name, const uint32_t Value)=0 |
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virtual void | Set (const std::string &Name, const bool Value)=0 |
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virtual void | Set (const std::string &Name, const glm::vec2 &Value)=0 |
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virtual void | Set (const std::string &Name, const glm::vec3 &Value)=0 |
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virtual void | Set (const std::string &Name, const glm::vec4 &Value)=0 |
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virtual void | Set (const std::string &Name, const glm::ivec2 &Value)=0 |
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virtual void | Set (const std::string &Name, const glm::ivec3 &Value)=0 |
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virtual void | Set (const std::string &Name, const glm::ivec4 &Value)=0 |
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virtual void | Set (const std::string &Name, const glm::mat3 &Value)=0 |
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virtual void | Set (const std::string &Name, const glm::mat4 &Value)=0 |
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virtual void | Set (const std::string &Name, const TObjectPtr< LTexture2D > &Texture)=0 |
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virtual void | Set (const std::string &Name, const TObjectPtr< LTexture2D > &Texture, const uint32_t ArrayIndex)=0 |
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virtual void | Set (const std::string &Name, const TObjectPtr< LImage2D > &Image)=0 |
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virtual float & | GetFloat (const std::string &Name)=0 |
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virtual int32_t & | GetInt (const std::string &Name)=0 |
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virtual uint32_t & | GetUInt (const std::string &Name)=0 |
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virtual bool & | GetBool (const std::string &Name)=0 |
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virtual glm::vec2 & | GetVector2 (const std::string &Name)=0 |
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virtual glm::vec3 & | GetVector3 (const std::string &Name)=0 |
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virtual glm::vec4 & | GetVector4 (const std::string &Name)=0 |
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virtual glm::mat3 & | GetMatrix3 (const std::string &Name)=0 |
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virtual glm::mat4 & | GetMatrix4 (const std::string &Name)=0 |
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virtual void | SetTexture (TObjectPtr< LTexture > Texture)=0 |
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virtual void | SetTexture (TObjectPtr< LTexture2D > Texture)=0 |
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virtual TObjectPtr< LTexture2D > | GetTexture (const std::string &Name="")=0 |
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virtual const TObjectPtr< LTexture2D > & | GetTexture (const std::string &Name="") const =0 |
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virtual TObjectPtr< LTexture2D > | TryGetTexture (const std::string &Name="")=0 |
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virtual TObjectPtr< LTextureCube > | GetTextureCube (const std::string &Name)=0 |
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virtual TObjectPtr< LTextureCube > | TryGetTextureCube (const std::string &Name)=0 |
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virtual TObjectPtr< LShader > | GetShader ()=0 |
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virtual const std::string & | GetName () const =0 |
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| LObject (const LObject &Other) |
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virtual void | Initialize () |
| Initialize object.
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virtual void | Destroy () |
| Destroy object, releasing all resources.
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virtual FORCEINLINE bool | IsInitialized () const |
| Check if object is initialized.
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FORCEINLINE FObjectHandle | GetObjectHandle () const |
| Get the object handle.
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virtual FORCEINLINE bool | IsObjectValid () const |
| Check if object is valid for use.
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virtual const LClass * | ObjectRegistration ()=0 |
| Register object class.
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virtual FORCEINLINE const LClass * | GetClass () const |
| Get the class for this LObject.
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virtual std::string | ClassName () const =0 |
| Get name of the LObject class.
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LObject & | operator= (const LObject &Other) |
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void | MarkAsGarbage () |
| Mark object as garbage.
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template<typename T > |
T & | As () |
| Cast object to type T.
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template<typename T > |
const T & | As () const |
| Cast object to type T.
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template<typename T > |
bool | IsA () const |
| Check if the object is or is a derivation of type T.
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virtual FORCEINLINE bool | IsAsset () const |
| Check if object is an asset.
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FORCEINLINE uint32_t | GetReferenceCount () const |
| Return current reference count from all object pointers.
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template<typename OtherClassType > |
FORCEINLINE bool | IsA (OtherClassType OtherObject) const |
| Check if the object is the same type as the passed object's.
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