LkEngine 0.1.2
 
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LkEngine::LMaterial Class Referenceabstract

#include <Material.h>

Inheritance diagram for LkEngine::LMaterial:
LkEngine::LObject LkEngine::LObjectBase LkEngine::LOpenGLMaterial

Public Member Functions

virtual void Invalidate ()=0
 
virtual void OnShaderReloaded ()=0
 
virtual FBuffer GetUniformStorageBuffer () const =0
 
virtual FBufferGetUniformStorageBuffer ()=0
 
virtual void Set (const std::string &Name, const float Value)=0
 
virtual void Set (const std::string &Name, const int Value)=0
 
virtual void Set (const std::string &Name, const uint32_t Value)=0
 
virtual void Set (const std::string &Name, const bool Value)=0
 
virtual void Set (const std::string &Name, const glm::vec2 &Value)=0
 
virtual void Set (const std::string &Name, const glm::vec3 &Value)=0
 
virtual void Set (const std::string &Name, const glm::vec4 &Value)=0
 
virtual void Set (const std::string &Name, const glm::ivec2 &Value)=0
 
virtual void Set (const std::string &Name, const glm::ivec3 &Value)=0
 
virtual void Set (const std::string &Name, const glm::ivec4 &Value)=0
 
virtual void Set (const std::string &Name, const glm::mat3 &Value)=0
 
virtual void Set (const std::string &Name, const glm::mat4 &Value)=0
 
virtual void Set (const std::string &Name, const TObjectPtr< LTexture2D > &Texture)=0
 
virtual void Set (const std::string &Name, const TObjectPtr< LTexture2D > &Texture, const uint32_t ArrayIndex)=0
 
virtual void Set (const std::string &Name, const TObjectPtr< LImage2D > &Image)=0
 
virtual float & GetFloat (const std::string &Name)=0
 
virtual int32_t & GetInt (const std::string &Name)=0
 
virtual uint32_t & GetUInt (const std::string &Name)=0
 
virtual bool & GetBool (const std::string &Name)=0
 
virtual glm::vec2 & GetVector2 (const std::string &Name)=0
 
virtual glm::vec3 & GetVector3 (const std::string &Name)=0
 
virtual glm::vec4 & GetVector4 (const std::string &Name)=0
 
virtual glm::mat3 & GetMatrix3 (const std::string &Name)=0
 
virtual glm::mat4 & GetMatrix4 (const std::string &Name)=0
 
virtual void SetTexture (TObjectPtr< LTexture > Texture)=0
 
virtual void SetTexture (TObjectPtr< LTexture2D > Texture)=0
 
virtual TObjectPtr< LTexture2DGetTexture (const std::string &Name="")=0
 
virtual const TObjectPtr< LTexture2D > & GetTexture (const std::string &Name="") const =0
 
virtual TObjectPtr< LTexture2DTryGetTexture (const std::string &Name="")=0
 
virtual TObjectPtr< LTextureCubeGetTextureCube (const std::string &Name)=0
 
virtual TObjectPtr< LTextureCubeTryGetTextureCube (const std::string &Name)=0
 
virtual TObjectPtr< LShaderGetShader ()=0
 
virtual const std::string & GetName () const =0
 
- Public Member Functions inherited from LkEngine::LObject
 LObject (const LObject &Other)
 
virtual void Initialize ()
 Initialize object.
 
virtual void Destroy ()
 Destroy object, releasing all resources.
 
virtual FORCEINLINE bool IsInitialized () const
 Check if object is initialized.
 
FORCEINLINE FObjectHandle GetObjectHandle () const
 Get the object handle.
 
virtual FORCEINLINE bool IsObjectValid () const
 Check if object is valid for use.
 
virtual const LClassObjectRegistration ()=0
 Register object class.
 
virtual FORCEINLINE const LClassGetClass () const
 Get the class for this LObject.
 
virtual std::string ClassName () const =0
 Get name of the LObject class.
 
LObjectoperator= (const LObject &Other)
 
void MarkAsGarbage ()
 Mark object as garbage.
 
template<typename T >
T & As ()
 Cast object to type T.
 
template<typename T >
const T & As () const
 Cast object to type T.
 
template<typename T >
bool IsA () const
 Check if the object is or is a derivation of type T.
 
virtual FORCEINLINE bool IsAsset () const
 Check if object is an asset.
 
FORCEINLINE uint32_t GetReferenceCount () const
 Return current reference count from all object pointers.
 
- Public Member Functions inherited from LkEngine::LObjectBase
template<typename OtherClassType >
FORCEINLINE bool IsA (OtherClassType OtherObject) const
 Check if the object is the same type as the passed object's.
 

Static Public Member Functions

static TObjectPtr< LMaterialCreate (const TObjectPtr< LShader > &Shader, const std::string &Name)
 
static TObjectPtr< LMaterialCopy (const TObjectPtr< LMaterial > &Other, const std::string &Name="")
 
- Static Public Member Functions inherited from LkEngine::LObject
static FORCEINLINE const LClassStaticClass ()
 Get static class object.
 
static FORCEINLINE std::string StaticClassName ()
 Static class name.
 
template<typename T >
static void ValidateLObjectImplementation ()
 Validate the implementation of a LObject.
 
- Static Public Member Functions inherited from LkEngine::LObjectBase
template<typename ClassType >
static FORCEINLINE bool IsChildOf (const ClassType *InObjectClass, const ClassType *InOtherClass)
 Check if the object is a child of another class.
 

Additional Inherited Members

- Protected Member Functions inherited from LkEngine::LObjectBase
void SetClass (LClass *InClass)
 Set the class.
 
FORCEINLINE const LClassGetClass () const
 Get the private class member.
 
FORCEINLINE bool IsClassValid () const
 Check if LObjectBase has a valid LClass object.
 
- Protected Attributes inherited from LkEngine::LObject
FObjectHandle ObjectHandle = 0
 
bool bObjectInitialized = false
 
EObjectFlag ObjectFlags = EObjectFlag::None
 
std::atomic< uint32_t > Ptr_ReferenceCount = 0
 

Detailed Description

Member Function Documentation

◆ SetTexture()

virtual void LkEngine::LMaterial::SetTexture ( TObjectPtr< LTexture > Texture)
pure virtual

Implemented in LkEngine::LOpenGLMaterial.


The documentation for this class was generated from the following files: