LkEngine 0.1.2
 
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LkEngine::ShaderStorageBuffer Struct Reference

Public Attributes

std::string Name
 
uint32_t Index
 
uint32_t BindingPoint
 
uint32_t Size
 
uint32_t RendererID
 
std::vector< ShaderUniformUniforms
 

The documentation for this struct was generated from the following file: