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| ShaderUniform (std::string name, ShaderUniformType type, uint32_t size, uint32_t offset) |
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const std::string & | GetName () const |
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ShaderUniformType | GetType () const |
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uint32_t | GetSize () const |
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uint32_t | GetOffset () const |
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The documentation for this class was generated from the following files:
- LkEngine/Source/LkEngine/Renderer/ShaderUniform.h
- LkEngine/Source/LkEngine/Renderer/ShaderUniform.cpp