LkEngine 0.1.2
 
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LkEngine::LOpenGLShader Class Reference
Inheritance diagram for LkEngine::LOpenGLShader:
LkEngine::LShader LkEngine::LObject LkEngine::LObjectBase

Public Member Functions

 LOpenGLShader (const std::filesystem::path &InFilePath)
 
 LOpenGLShader (const FShaderProgramSource &ShaderProgramSource)
 
virtual FORCEINLINE void Bind () const override
 
virtual FORCEINLINE void Unbind () const override
 
virtual FORCEINLINE LRendererID GetRendererID () const override
 
virtual FORCEINLINE LRendererIDGetRendererID () override
 
virtual void Get (std::string_view Uniform, int &Value) override
 
virtual void Get (std::string_view Uniform, bool &Value) override
 
virtual void Get (std::string_view Uniform, float &Value) override
 
virtual void Get (std::string_view Uniform, uint32_t &Value) override
 
virtual void Get (std::string_view Uniform, glm::vec3 &Value) override
 
virtual void Get (std::string_view Uniform, glm::vec4 &Value) override
 
virtual void Set (std::string_view Uniform, const int Value) override
 
virtual void Set (std::string_view Uniform, const bool Value) override
 
virtual void Set (std::string_view Uniform, const float Value) override
 
virtual void Set (std::string_view Uniform, const uint32_t Value) override
 
virtual void Set (std::string_view Uniform, const glm::vec2 &Value) override
 
virtual void Set (std::string_view Uniform, const glm::vec3 &Value) override
 
virtual void Set (std::string_view Uniform, const glm::vec4 &Value) override
 
virtual void Set (std::string_view Uniform, const glm::ivec2 &Value) override
 
virtual void Set (std::string_view Uniform, const glm::ivec3 &Value) override
 
virtual void Set (std::string_view Uniform, const glm::ivec4 &Value) override
 
virtual void Set (std::string_view Uniform, const glm::mat4 &Value) override
 
virtual std::size_t GetHash () const override
 
virtual std::string GetName () const override
 
virtual FORCEINLINE const FShaderProgramSourceGetSource () const override
 
- Public Member Functions inherited from LkEngine::LShader
bool ParseShader (FShaderProgramSource &ShaderProgramSource, const std::filesystem::path &InFilePath)
 
bool ParseShaders (FShaderProgramSource &ShaderProgramSource, const std::filesystem::path &InVertexPath, const std::filesystem::path &InFragmentPath)
 
- Public Member Functions inherited from LkEngine::LObject
 LObject (const LObject &Other)
 
virtual void Initialize ()
 Initialize object.
 
virtual void Destroy ()
 Destroy object, releasing all resources.
 
virtual FORCEINLINE bool IsInitialized () const
 Check if object is initialized.
 
FORCEINLINE FObjectHandle GetObjectHandle () const
 Get the object handle.
 
virtual FORCEINLINE bool IsObjectValid () const
 Check if object is valid for use.
 
virtual const LClassObjectRegistration ()=0
 Register object class.
 
virtual FORCEINLINE const LClassGetClass () const
 Get the class for this LObject.
 
virtual std::string ClassName () const =0
 Get name of the LObject class.
 
LObjectoperator= (const LObject &Other)
 
void MarkAsGarbage ()
 Mark object as garbage.
 
template<typename T >
T & As ()
 Cast object to type T.
 
template<typename T >
const T & As () const
 Cast object to type T.
 
template<typename T >
bool IsA () const
 Check if the object is or is a derivation of type T.
 
virtual FORCEINLINE bool IsAsset () const
 Check if object is an asset.
 
FORCEINLINE uint32_t GetReferenceCount () const
 Return current reference count from all object pointers.
 
- Public Member Functions inherited from LkEngine::LObjectBase
template<typename OtherClassType >
FORCEINLINE bool IsA (OtherClassType OtherObject) const
 Check if the object is the same type as the passed object's.
 

Additional Inherited Members

- Static Public Member Functions inherited from LkEngine::LShader
static TObjectPtr< LShaderCreate (const std::string &InFilepath)
 
static TObjectPtr< LShaderCreate (const FShaderProgramSource &ShaderProgramSource)
 
static const char * ConvertUniformType (const ETextureUniformType Type)
 
static std::pair< EUniformVarType, std::string > GetUniformVariable (const std::string &InString)
 
- Static Public Member Functions inherited from LkEngine::LObject
static FORCEINLINE const LClassStaticClass ()
 Get static class object.
 
static FORCEINLINE std::string StaticClassName ()
 Static class name.
 
template<typename T >
static void ValidateLObjectImplementation ()
 Validate the implementation of a LObject.
 
- Static Public Member Functions inherited from LkEngine::LObjectBase
template<typename ClassType >
static FORCEINLINE bool IsChildOf (const ClassType *InObjectClass, const ClassType *InOtherClass)
 Check if the object is a child of another class.
 
- Protected Member Functions inherited from LkEngine::LObjectBase
void SetClass (LClass *InClass)
 Set the class.
 
FORCEINLINE const LClassGetClass () const
 Get the private class member.
 
FORCEINLINE bool IsClassValid () const
 Check if LObjectBase has a valid LClass object.
 
- Protected Attributes inherited from LkEngine::LObject
FObjectHandle ObjectHandle = 0
 
bool bObjectInitialized = false
 
EObjectFlag ObjectFlags = EObjectFlag::None
 
std::atomic< uint32_t > Ptr_ReferenceCount = 0
 

Member Function Documentation

◆ Bind()

virtual FORCEINLINE void LkEngine::LOpenGLShader::Bind ( ) const
inlineoverridevirtual

Implements LkEngine::LShader.

◆ Get() [1/6]

void LkEngine::LOpenGLShader::Get ( std::string_view Uniform,
bool & Value )
overridevirtual

Implements LkEngine::LShader.

◆ Get() [2/6]

void LkEngine::LOpenGLShader::Get ( std::string_view Uniform,
float & Value )
overridevirtual

Implements LkEngine::LShader.

◆ Get() [3/6]

void LkEngine::LOpenGLShader::Get ( std::string_view Uniform,
glm::vec3 & Value )
overridevirtual

Implements LkEngine::LShader.

◆ Get() [4/6]

void LkEngine::LOpenGLShader::Get ( std::string_view Uniform,
glm::vec4 & Value )
overridevirtual

Implements LkEngine::LShader.

◆ Get() [5/6]

void LkEngine::LOpenGLShader::Get ( std::string_view Uniform,
int & Value )
overridevirtual

Implements LkEngine::LShader.

◆ Get() [6/6]

void LkEngine::LOpenGLShader::Get ( std::string_view Uniform,
uint32_t & Value )
overridevirtual

Implements LkEngine::LShader.

◆ GetHash()

virtual std::size_t LkEngine::LOpenGLShader::GetHash ( ) const
inlineoverridevirtual

Implements LkEngine::LShader.

◆ GetName()

virtual std::string LkEngine::LOpenGLShader::GetName ( ) const
inlineoverridevirtual

Implements LkEngine::LShader.

◆ GetRendererID() [1/2]

virtual FORCEINLINE LRendererID LkEngine::LOpenGLShader::GetRendererID ( ) const
inlineoverridevirtual

Implements LkEngine::LShader.

◆ GetRendererID() [2/2]

virtual FORCEINLINE LRendererID & LkEngine::LOpenGLShader::GetRendererID ( )
inlineoverridevirtual

Implements LkEngine::LShader.

◆ GetSource()

virtual FORCEINLINE const FShaderProgramSource & LkEngine::LOpenGLShader::GetSource ( ) const
inlineoverridevirtual

Implements LkEngine::LShader.

◆ Set() [1/11]

void LkEngine::LOpenGLShader::Set ( std::string_view Uniform,
const bool Value )
overridevirtual

Implements LkEngine::LShader.

◆ Set() [2/11]

void LkEngine::LOpenGLShader::Set ( std::string_view Uniform,
const float Value )
overridevirtual

Implements LkEngine::LShader.

◆ Set() [3/11]

void LkEngine::LOpenGLShader::Set ( std::string_view Uniform,
const glm::ivec2 & Value )
overridevirtual

Implements LkEngine::LShader.

◆ Set() [4/11]

void LkEngine::LOpenGLShader::Set ( std::string_view Uniform,
const glm::ivec3 & Value )
overridevirtual

Implements LkEngine::LShader.

◆ Set() [5/11]

void LkEngine::LOpenGLShader::Set ( std::string_view Uniform,
const glm::ivec4 & Value )
overridevirtual

Implements LkEngine::LShader.

◆ Set() [6/11]

void LkEngine::LOpenGLShader::Set ( std::string_view Uniform,
const glm::mat4 & Value )
overridevirtual

Implements LkEngine::LShader.

◆ Set() [7/11]

void LkEngine::LOpenGLShader::Set ( std::string_view Uniform,
const glm::vec2 & Value )
overridevirtual

Implements LkEngine::LShader.

◆ Set() [8/11]

void LkEngine::LOpenGLShader::Set ( std::string_view Uniform,
const glm::vec3 & Value )
overridevirtual

Implements LkEngine::LShader.

◆ Set() [9/11]

void LkEngine::LOpenGLShader::Set ( std::string_view Uniform,
const glm::vec4 & Value )
overridevirtual

Implements LkEngine::LShader.

◆ Set() [10/11]

void LkEngine::LOpenGLShader::Set ( std::string_view Uniform,
const int Value )
overridevirtual

Implements LkEngine::LShader.

◆ Set() [11/11]

void LkEngine::LOpenGLShader::Set ( std::string_view Uniform,
const uint32_t Value )
overridevirtual

Implements LkEngine::LShader.

◆ Unbind()

virtual FORCEINLINE void LkEngine::LOpenGLShader::Unbind ( ) const
inlineoverridevirtual

Implements LkEngine::LShader.


The documentation for this class was generated from the following files: