LkEngine 0.1.2
 
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LkEngine::LOpenGLShader Member List

This is the complete list of members for LkEngine::LOpenGLShader, including all inherited members.

As()LkEngine::LObjectinline
As() constLkEngine::LObjectinline
Bind() const override (defined in LkEngine::LOpenGLShader)LkEngine::LOpenGLShaderinlinevirtual
bObjectInitialized (defined in LkEngine::LObject)LkEngine::LObjectprotected
ClassName() const =0LkEngine::LObjectpure virtual
ConvertUniformType(const ETextureUniformType Type) (defined in LkEngine::LShader)LkEngine::LShaderinlinestatic
Create(const std::string &InFilepath) (defined in LkEngine::LShader)LkEngine::LShaderstatic
Create(const FShaderProgramSource &ShaderProgramSource) (defined in LkEngine::LShader)LkEngine::LShaderstatic
Destroy()LkEngine::LObjectinlinevirtual
Get(std::string_view Uniform, int &Value) override (defined in LkEngine::LOpenGLShader)LkEngine::LOpenGLShadervirtual
Get(std::string_view Uniform, bool &Value) override (defined in LkEngine::LOpenGLShader)LkEngine::LOpenGLShadervirtual
Get(std::string_view Uniform, float &Value) override (defined in LkEngine::LOpenGLShader)LkEngine::LOpenGLShadervirtual
Get(std::string_view Uniform, uint32_t &Value) override (defined in LkEngine::LOpenGLShader)LkEngine::LOpenGLShadervirtual
Get(std::string_view Uniform, glm::vec3 &Value) override (defined in LkEngine::LOpenGLShader)LkEngine::LOpenGLShadervirtual
Get(std::string_view Uniform, glm::vec4 &Value) override (defined in LkEngine::LOpenGLShader)LkEngine::LOpenGLShadervirtual
GetClass() constLkEngine::LObjectinlinevirtual
GetHash() const override (defined in LkEngine::LOpenGLShader)LkEngine::LOpenGLShaderinlinevirtual
GetName() const override (defined in LkEngine::LOpenGLShader)LkEngine::LOpenGLShaderinlinevirtual
GetObjectHandle() constLkEngine::LObjectinline
GetReferenceCount() constLkEngine::LObjectinline
GetRendererID() const override (defined in LkEngine::LOpenGLShader)LkEngine::LOpenGLShaderinlinevirtual
GetRendererID() override (defined in LkEngine::LOpenGLShader)LkEngine::LOpenGLShaderinlinevirtual
GetSource() const override (defined in LkEngine::LOpenGLShader)LkEngine::LOpenGLShaderinlinevirtual
GetUniformVariable(const std::string &InString)LkEngine::LShaderstatic
Initialize()LkEngine::LObjectvirtual
IsA() constLkEngine::LObjectinline
LkEngine::LObjectBase::IsA(OtherClassType OtherObject) constLkEngine::LObjectBaseinline
IsAsset() constLkEngine::LObjectinlinevirtual
IsChildOf(const ClassType *InObjectClass, const ClassType *InOtherClass)LkEngine::LObjectBaseinlinestatic
IsClassValid() constLkEngine::LObjectBaseinlineprotected
IsInitialized() constLkEngine::LObjectinlinevirtual
IsObjectValid() constLkEngine::LObjectinlinevirtual
LObject() (defined in LkEngine::LObject)LkEngine::LObject
LObject(const LObject &Other) (defined in LkEngine::LObject)LkEngine::LObjectinline
LOpenGLShader(const std::filesystem::path &InFilePath) (defined in LkEngine::LOpenGLShader)LkEngine::LOpenGLShader
LOpenGLShader(const FShaderProgramSource &ShaderProgramSource) (defined in LkEngine::LOpenGLShader)LkEngine::LOpenGLShader
LOpenGLShader()=delete (defined in LkEngine::LOpenGLShader)LkEngine::LOpenGLShader
MarkAsGarbage()LkEngine::LObjectinline
ObjectFlags (defined in LkEngine::LObject)LkEngine::LObjectprotected
ObjectHandle (defined in LkEngine::LObject)LkEngine::LObjectprotected
ObjectRegistration()=0LkEngine::LObjectpure virtual
operator=(const LObject &Other) (defined in LkEngine::LObject)LkEngine::LObjectinline
ParseShader(FShaderProgramSource &ShaderProgramSource, const std::filesystem::path &InFilePath) (defined in LkEngine::LShader)LkEngine::LShader
ParseShaders(FShaderProgramSource &ShaderProgramSource, const std::filesystem::path &InVertexPath, const std::filesystem::path &InFragmentPath) (defined in LkEngine::LShader)LkEngine::LShader
Ptr_ReferenceCountLkEngine::LObjectmutableprotected
Set(std::string_view Uniform, const int Value) override (defined in LkEngine::LOpenGLShader)LkEngine::LOpenGLShadervirtual
Set(std::string_view Uniform, const bool Value) override (defined in LkEngine::LOpenGLShader)LkEngine::LOpenGLShadervirtual
Set(std::string_view Uniform, const float Value) override (defined in LkEngine::LOpenGLShader)LkEngine::LOpenGLShadervirtual
Set(std::string_view Uniform, const uint32_t Value) override (defined in LkEngine::LOpenGLShader)LkEngine::LOpenGLShadervirtual
Set(std::string_view Uniform, const glm::vec2 &Value) override (defined in LkEngine::LOpenGLShader)LkEngine::LOpenGLShadervirtual
Set(std::string_view Uniform, const glm::vec3 &Value) override (defined in LkEngine::LOpenGLShader)LkEngine::LOpenGLShadervirtual
Set(std::string_view Uniform, const glm::vec4 &Value) override (defined in LkEngine::LOpenGLShader)LkEngine::LOpenGLShadervirtual
Set(std::string_view Uniform, const glm::ivec2 &Value) override (defined in LkEngine::LOpenGLShader)LkEngine::LOpenGLShadervirtual
Set(std::string_view Uniform, const glm::ivec3 &Value) override (defined in LkEngine::LOpenGLShader)LkEngine::LOpenGLShadervirtual
Set(std::string_view Uniform, const glm::ivec4 &Value) override (defined in LkEngine::LOpenGLShader)LkEngine::LOpenGLShadervirtual
Set(std::string_view Uniform, const glm::mat4 &Value) override (defined in LkEngine::LOpenGLShader)LkEngine::LOpenGLShadervirtual
SetClass(LClass *InClass)LkEngine::LObjectBaseprotected
StaticClass()LkEngine::LObjectinlinestatic
StaticClassName()LkEngine::LObjectinlinestatic
Unbind() const override (defined in LkEngine::LOpenGLShader)LkEngine::LOpenGLShaderinlinevirtual
ValidateLObjectImplementation()LkEngine::LObjectinlinestatic
~LObject()=default (defined in LkEngine::LObject)LkEngine::LObjectvirtual
~LOpenGLShader() (defined in LkEngine::LOpenGLShader)LkEngine::LOpenGLShader
~LShader()=default (defined in LkEngine::LShader)LkEngine::LShadervirtual