#include <EditorCore.h>
Static Public Member Functions | |
static void | Initialize () |
static void | Destroy () |
Static Public Attributes | |
static TObjectPtr< LTexture2D > | FolderIcon {} |
static TObjectPtr< LTexture2D > | FileIcon {} |
static TObjectPtr< LTexture2D > | ForwardIcon {} |
static TObjectPtr< LTexture2D > | BackwardIcon {} |
static TObjectPtr< LTexture2D > | RefreshIcon {} |
static TObjectPtr< LTexture2D > | SearchIcon {} |
static TObjectPtr< LTexture2D > | GearIcon {} |
static TObjectPtr< LTexture2D > | PlusIcon {} |
static TObjectPtr< LTexture2D > | PencilIcon {} |
static TObjectPtr< LTexture2D > | PointerIcon {} |
static TObjectPtr< LTexture2D > | SaveIcon {} |
static TObjectPtr< LTexture2D > | ClearIcon {} |
static TObjectPtr< LTexture2D > | MeshFileIcon {} |
static TObjectPtr< LTexture2D > | StaticMeshFileIcon {} |
static TObjectPtr< LTexture2D > | JPGFileIcon {} |
static TObjectPtr< LTexture2D > | PNGFileIcon {} |
Assets and resources used by the editor in a global setting.