LkEngine 0.1.2
 
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LkEngine::ShaderBuffer Struct Reference

Static Public Member Functions

static void Serialize (StreamWriter *serializer, const ShaderBuffer &instance)
 
static void Deserialize (StreamReader *deserializer, ShaderBuffer &instance)
 

Public Attributes

std::string Name
 
uint32_t Size = 0
 
std::unordered_map< std::string, ShaderUniformUniforms
 

The documentation for this struct was generated from the following file: