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virtual void | SetData (const void *InData, const uint64_t InSize, const uint64_t InOffset=0)=0 |
| Set buffer data.
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virtual void | RT_SetData (const void *InData, const uint64_t InSize, const uint64_t InOffset=0)=0 |
| Set buffer data.
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virtual void | SetBinding (const TObjectPtr< LShader > Shader, std::string_view UniformName, const uint32_t BlockIndex)=0 |
| Set binding.
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| LObject (const LObject &Other) |
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virtual void | Initialize () |
| Initialize object.
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virtual void | Destroy () |
| Destroy object, releasing all resources.
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virtual FORCEINLINE bool | IsInitialized () const |
| Check if object is initialized.
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FORCEINLINE FObjectHandle | GetObjectHandle () const |
| Get the object handle.
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virtual FORCEINLINE bool | IsObjectValid () const |
| Check if object is valid for use.
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virtual const LClass * | ObjectRegistration ()=0 |
| Register object class.
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virtual FORCEINLINE const LClass * | GetClass () const |
| Get the class for this LObject.
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virtual std::string | ClassName () const =0 |
| Get name of the LObject class.
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LObject & | operator= (const LObject &Other) |
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void | MarkAsGarbage () |
| Mark object as garbage.
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template<typename T > |
T & | As () |
| Cast object to type T.
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template<typename T > |
const T & | As () const |
| Cast object to type T.
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template<typename T > |
bool | IsA () const |
| Check if the object is or is a derivation of type T.
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virtual FORCEINLINE bool | IsAsset () const |
| Check if object is an asset.
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FORCEINLINE uint32_t | GetReferenceCount () const |
| Return current reference count from all object pointers.
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template<typename OtherClassType > |
FORCEINLINE bool | IsA (OtherClassType OtherObject) const |
| Check if the object is the same type as the passed object's.
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static TObjectPtr< LUniformBuffer > | Create (const uint64_t Size) |
| Factory function.
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static FORCEINLINE const LClass * | StaticClass () |
| Get static class object.
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static FORCEINLINE std::string | StaticClassName () |
| Static class name.
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template<typename T > |
static void | ValidateLObjectImplementation () |
| Validate the implementation of a LObject.
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template<typename ClassType > |
static FORCEINLINE bool | IsChildOf (const ClassType *InObjectClass, const ClassType *InOtherClass) |
| Check if the object is a child of another class.
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◆ RT_SetData()
virtual void LkEngine::LUniformBuffer::RT_SetData |
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const void * | InData, |
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const uint64_t | InSize, |
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const uint64_t | InOffset = 0 ) |
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pure virtual |
◆ SetBinding()
virtual void LkEngine::LUniformBuffer::SetBinding |
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const TObjectPtr< LShader > | Shader, |
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std::string_view | UniformName, |
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const uint32_t | BlockIndex ) |
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pure virtual |
◆ SetData()
virtual void LkEngine::LUniformBuffer::SetData |
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const void * | InData, |
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const uint64_t | InSize, |
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const uint64_t | InOffset = 0 ) |
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pure virtual |
The documentation for this class was generated from the following files:
- LkEngine/Source/LkEngine/Renderer/UniformBuffer.h
- LkEngine/Source/LkEngine/Renderer/UniformBuffer.cpp