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| LTransformComponent (const LTransformComponent &Other)=default |
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| LTransformComponent (const glm::vec3 &Translation) |
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FORCEINLINE glm::vec3 | GetTranslation () const |
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FORCEINLINE glm::vec3 | GetScale () const |
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FORCEINLINE float | GetRotation2D () const |
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FORCEINLINE glm::mat4 | GetTransform () const |
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FORCEINLINE glm::mat4 | GetInvTransform () const |
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FORCEINLINE glm::quat | GetRotation () const |
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FORCEINLINE glm::vec3 | GetRotationEuler () const |
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FORCEINLINE void | SetRotationEuler (const glm::vec3 &euler) |
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FORCEINLINE void | SetRotation (const glm::quat &InQuat) |
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FORCEINLINE bool | IsStatic () const |
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virtual std::string | ToString () const override |
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glm::vec3 | Translation = { 0.0f, 0.0f, 0.0f } |
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glm::vec3 | Scale = { 1.0f, 1.0f, 1.0f } |
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float | Rotation2D = 0.0f |
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bool | bIsStatic = false |
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◆ ToString()
virtual std::string LkEngine::LTransformComponent::ToString |
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inlineoverridevirtual |
The documentation for this struct was generated from the following file: