LkEngine 0.1.2
 
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LkEngine::FVertexBufferElement Struct Reference

Public Member Functions

 FVertexBufferElement (const std::string &InName, const EShaderDataType InShaderDataType, const bool InNormalized=false)
 
FORCEINLINE uint32_t GetComponentCount () const
 

Public Attributes

std::string Name {}
 
EShaderDataType Type
 
uint32_t Size = 0
 
size_t Offset = 0
 
unsigned char Normalized {}
 
unsigned int Count = 0
 

The documentation for this struct was generated from the following file: