LkEngine 0.1.2
 
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LkEngine::LOpenGLUniformBuffer Member List

This is the complete list of members for LkEngine::LOpenGLUniformBuffer, including all inherited members.

As()LkEngine::LObjectinline
As() constLkEngine::LObjectinline
Bind() (defined in LkEngine::LOpenGLUniformBuffer)LkEngine::LOpenGLUniformBuffer
bObjectInitialized (defined in LkEngine::LObject)LkEngine::LObjectprotected
ClassName() const =0LkEngine::LObjectpure virtual
Create(const uint64_t Size)LkEngine::LUniformBufferstatic
Destroy()LkEngine::LObjectinlinevirtual
GetClass() constLkEngine::LObjectinlinevirtual
GetObjectHandle() constLkEngine::LObjectinline
GetReferenceCount() constLkEngine::LObjectinline
Initialize()LkEngine::LObjectvirtual
IsA() constLkEngine::LObjectinline
LkEngine::LObjectBase::IsA(OtherClassType OtherObject) constLkEngine::LObjectBaseinline
IsAsset() constLkEngine::LObjectinlinevirtual
IsChildOf(const ClassType *InObjectClass, const ClassType *InOtherClass)LkEngine::LObjectBaseinlinestatic
IsClassValid() constLkEngine::LObjectBaseinlineprotected
IsInitialized() constLkEngine::LObjectinlinevirtual
IsObjectValid() constLkEngine::LObjectinlinevirtual
LObject() (defined in LkEngine::LObject)LkEngine::LObject
LObject(const LObject &Other) (defined in LkEngine::LObject)LkEngine::LObjectinline
LOpenGLUniformBuffer(const uint64_t InSize) (defined in LkEngine::LOpenGLUniformBuffer)LkEngine::LOpenGLUniformBuffer
LOpenGLUniformBuffer()=delete (defined in LkEngine::LOpenGLUniformBuffer)LkEngine::LOpenGLUniformBuffer
MarkAsGarbage()LkEngine::LObjectinline
ObjectFlags (defined in LkEngine::LObject)LkEngine::LObjectprotected
ObjectHandle (defined in LkEngine::LObject)LkEngine::LObjectprotected
ObjectRegistration()=0LkEngine::LObjectpure virtual
operator=(const LObject &Other) (defined in LkEngine::LObject)LkEngine::LObjectinline
Ptr_ReferenceCountLkEngine::LObjectmutableprotected
RT_SetData(const void *InData, const uint64_t InSize, const uint64_t InOffset=0) overrideLkEngine::LOpenGLUniformBuffervirtual
SetBinding(const TObjectPtr< LShader > Shader, std::string_view UBName, const uint32_t BlockIndex) overrideLkEngine::LOpenGLUniformBuffervirtual
SetClass(LClass *InClass)LkEngine::LObjectBaseprotected
SetData(const void *InData, const uint64_t InSize, const uint64_t InOffset=0) overrideLkEngine::LOpenGLUniformBuffervirtual
StaticClass()LkEngine::LObjectinlinestatic
StaticClassName()LkEngine::LObjectinlinestatic
Unbind() (defined in LkEngine::LOpenGLUniformBuffer)LkEngine::LOpenGLUniformBuffer
ValidateLObjectImplementation()LkEngine::LObjectinlinestatic
~LObject()=default (defined in LkEngine::LObject)LkEngine::LObjectvirtual
~LOpenGLUniformBuffer() (defined in LkEngine::LOpenGLUniformBuffer)LkEngine::LOpenGLUniformBuffer
~LUniformBuffer()=default (defined in LkEngine::LUniformBuffer)LkEngine::LUniformBuffervirtual