15 virtual void Invalidate()
override;
21 return PipelineSpecification.Shader;
26 return PipelineSpecification;
31 return PipelineSpecification;
34 virtual void BindTextureArray(
const LRendererID TextureArrayID)
override;
36 FORCEINLINE std::deque<LRendererID>& GetBoundArrayTextures()
38 return BoundTextureArrays;
41 FORCEINLINE
const std::deque<LRendererID>& GetBoundArrayTextures()
const
43 return BoundTextureArrays;
48 std::deque<LRendererID> BoundTextureArrays{};