#include <PipelineSpecification.h>
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TObjectPtr< LShader > | Shader = nullptr |
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TObjectPtr< LFramebuffer > | TargetFramebuffer = nullptr |
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FVertexBufferLayout | Layout |
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FVertexBufferLayout | InstanceLayout |
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FVertexBufferLayout | BoneInfluenceLayout |
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EPrimitiveTopology | Topology = EPrimitiveTopology::Triangles |
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EDepthCompareOperator | DepthOperator = EDepthCompareOperator::GreaterOrEqual |
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bool | BackfaceCulling = true |
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bool | DepthTest = true |
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bool | DepthWrite = true |
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bool | Wireframe = false |
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float | LineWidth = 1.0f |
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std::string | DebugName {} |
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ERendererAPI | RenderAPI = ERendererAPI::None |
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The documentation for this struct was generated from the following file: