LkEngine 0.1.2
 
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LkEngine::LMeshComponent Struct Reference

Public Member Functions

 LMeshComponent (const LMeshComponent &Other)
 
 LMeshComponent (const FAssetHandle InMesh, const uint32_t InSubmeshIndex=0)
 

Public Attributes

FAssetHandle Mesh
 
uint32_t SubmeshIndex = 0
 
TObjectPtr< LMaterialTableMaterialTable = TObjectPtr<LMaterialTable>::Create()
 
std::vector< FAssetHandleBoneEntityIDs {}
 
bool bVisible = true
 

Member Data Documentation

◆ BoneEntityIDs

std::vector<FAssetHandle> LkEngine::LMeshComponent::BoneEntityIDs {}

The entities whose transforms will used to "skin" the rig if mesh is rigged.


The documentation for this struct was generated from the following file: