Public Member Functions | |
LMeshComponent (const LMeshComponent &Other) | |
LMeshComponent (const FAssetHandle InMesh, const uint32_t InSubmeshIndex=0) | |
Public Attributes | |
FAssetHandle | Mesh |
uint32_t | SubmeshIndex = 0 |
TObjectPtr< LMaterialTable > | MaterialTable = TObjectPtr<LMaterialTable>::Create() |
std::vector< FAssetHandle > | BoneEntityIDs {} |
bool | bVisible = true |
std::vector<FAssetHandle> LkEngine::LMeshComponent::BoneEntityIDs {} |
The entities whose transforms will used to "skin" the rig if mesh is rigged.