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float | Scale = 1.0f |
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uint32_t | Width = 0 |
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uint32_t | Height = 0 |
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glm::vec4 | ClearColor = { 0.0f, 0.0f, 0.0f, 1.0f } |
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float | DepthClearValue = 0.0f |
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bool | ClearColorOnLoad = true |
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bool | ClearDepthOnLoad = true |
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uint32_t | Samples = 1 |
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FFramebufferAttachmentSpecification | Attachments {} |
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EFramebufferBlendMode | BlendMode = EFramebufferBlendMode::None |
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bool | SwapChainTarget = false |
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bool | Transfer = false |
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bool | Blend = true |
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TObjectPtr< LFramebuffer > | ExistingFramebuffer |
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TObjectPtr< LImage > | ExistingImage |
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std::vector< uint32_t > | ExistingImageLayers |
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std::map< uint32_t, TObjectPtr< LImage > > | ExistingImages |
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std::string | DebugName |
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The documentation for this struct was generated from the following file: