Topics | |
Vector2 | |
Vector3 | |
Vector4 | |
Typedefs | |
using | LkEngine::LVector2 = TVector2<float> |
using | LkEngine::LVector3 = TVector3<float> |
using | LkEngine::LVector4 = TVector4<float> |
using | LkEngine::LVector = LVector3 |
Enumerations | |
enum class | LkEngine::EVectorAxis : uint32_t { X = LK_BIT(0) , Y = LK_BIT(1) , Z = LK_BIT(2) , W = LK_BIT(3) , R = X , G = Y , B = Z , A = W } |
Functions | |
LkEngine::LK_ENUM_CLASS (EVectorAxis) | |
using LkEngine::LVector = LVector3 |
Alias for TVector3<float>.
The most commonly used vector in 3D contexts is the three-component vector.
using LkEngine::LVector2 = TVector2<float> |
Alias for TVector2<float>.
using LkEngine::LVector3 = TVector3<float> |
Alias for TVector3<float>.
using LkEngine::LVector4 = TVector4<float> |
Alias for TVector4<float>.
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strong |
Bitflag for coordinate axes.