LkEngine 0.1.2
 
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PhysicsBody.h
1#pragma once
2
4#if 0
5#include "LkEngine/Scene/Entity.h"
6
7namespace LkEngine {
8
9 class PhysicsBody
10 {
11 public:
12 PhysicsBody(LEntity Entity)
13 : m_Entity(Entity)
14 {
15 }
16
17 virtual ~PhysicsBody()
18 {
19 }
20
21 FORCEINLINE LEntity GetEntity()
22 {
23 return m_Entity;
24 }
25
26 FORCEINLINE const LEntity& GetEntity() const
27 {
28 return m_Entity;
29 }
30
31 protected:
32 LEntity m_Entity;
33 };
34
35}
36#endif
Definition Asset.h:11