LkEngine
0.1.2
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PhysicsBody.h
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#pragma once
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#if 0
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#include "LkEngine/Scene/Entity.h"
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namespace
LkEngine
{
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class
PhysicsBody
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{
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public
:
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PhysicsBody(LEntity Entity)
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: m_Entity(Entity)
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{
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}
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virtual
~PhysicsBody()
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{
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}
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FORCEINLINE LEntity GetEntity()
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{
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return
m_Entity;
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}
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FORCEINLINE
const
LEntity& GetEntity()
const
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{
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return
m_Entity;
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}
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protected
:
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LEntity m_Entity;
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};
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}
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#endif
LkEngine
Definition
Asset.h:11
LkEngine
Source
LkEngine
Physics
PhysicsBody.h
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1.12.0