LkEngine
0.1.2
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BulletScene.h
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#pragma once
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#if 0
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#include "LkEngine/Physics/PhysicsScene.h"
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#endif
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namespace
LkEngine
{
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#if 0
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class
BulletScene :
public
PhysicsScene
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{
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public
:
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BulletScene();
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~BulletScene();
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virtual
void
Simulate(
const
float
DeltaTime)
override
;
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virtual
void
Destroy()
override
;
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virtual
std::shared_ptr<PhysicsBody> GetEntityBodyByID(LUUID entityID)
const override
;
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virtual
void
DestroyBody(LEntity Entity)
override
;
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virtual
float
GetGravity()
const override
;
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};
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#endif
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}
LkEngine
Definition
Asset.h:11
LkEngine
Source
LkEngine
Physics
Bullet
BulletScene.h
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