LkEngine 0.1.2
 
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BulletScene.h
1#pragma once
2
3#if 0
4#include "LkEngine/Physics/PhysicsScene.h"
5#endif
6
7namespace LkEngine {
8
9#if 0
10 class BulletScene : public PhysicsScene
11 {
12 public:
13 BulletScene();
14 ~BulletScene();
15
16 virtual void Simulate(const float DeltaTime) override;
17 virtual void Destroy() override;
18
19 virtual std::shared_ptr<PhysicsBody> GetEntityBodyByID(LUUID entityID) const override;
20 virtual void DestroyBody(LEntity Entity) override;
21
22 virtual float GetGravity() const override;
23
24 };
25#endif
26
27}
Definition Asset.h:11