LkEngine
0.1.2
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IndexBuffer.h
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#pragma once
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#include "
LkEngine/Core/LObject/Object.h
"
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#include "LkEngine/Core/LObject/ObjectPtr.h"
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#include "LkEngine/Core/Memory/Buffer.h"
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namespace
LkEngine
{
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class
LIndexBuffer
:
public
LObject
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{
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public
:
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virtual
~LIndexBuffer
() =
default
;
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virtual
void
SetData(
void
* InData,
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const
uint64_t InSize,
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const
uint64_t InOffset = 0) = 0;
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virtual
FBuffer
GetLocalData() = 0;
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virtual
void
Bind()
const
= 0;
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virtual
uint32_t GetCount()
const
= 0;
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virtual
uint64_t GetSize()
const
= 0;
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virtual
LRendererID
GetRendererID()
const
= 0;
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virtual
LRendererID
& GetRendererID() = 0;
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static
TObjectPtr<LIndexBuffer>
Create(
const
uint32_t InSize);
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static
TObjectPtr<LIndexBuffer>
Create(
void
* Data,
const
uint32_t InSize = 0);
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private
:
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LCLASS
(
LIndexBuffer
)
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};
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}
Object.h
LObject implementation.
LkEngine::LIndexBuffer
Definition
IndexBuffer.h:11
LkEngine::LObject
Definition
Object.h:46
LkEngine::TObjectPtr
Definition
ObjectPtr.h:102
LCLASS
#define LCLASS(Class)
Definition
CoreMacros.h:226
LkEngine::LRendererID
uint32_t LRendererID
Definition
CoreTypes.h:30
LkEngine
Definition
Asset.h:11
LkEngine::FBuffer
Definition
Buffer.h:9
LkEngine
Source
LkEngine
Renderer
IndexBuffer.h
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1.12.0