This is the complete list of members for LkEngine::LScene, including all inherited members.
As() | LkEngine::LObject | inline |
As() const | LkEngine::LObject | inline |
AssetFlags | LkEngine::LAsset | |
bObjectInitialized (defined in LkEngine::LObject) | LkEngine::LObject | protected |
ClassName() const =0 | LkEngine::LObject | pure virtual |
Clear() (defined in LkEngine::LScene) | LkEngine::LScene | |
CopyComponent(entt::registry &DestinationRegistry, entt::registry &SourceRegistry, const std::unordered_map< LUUID, entt::entity > &enttMap) (defined in LkEngine::LScene) | LkEngine::LScene | inlinestatic |
CopyComponentIfExists(entt::entity Destination, entt::registry &DestinationRegistry, entt::entity Source) (defined in LkEngine::LScene) | LkEngine::LScene | inline |
CopyTo(TObjectPtr< LScene > &TargetScene) (defined in LkEngine::LScene) | LkEngine::LScene | |
CreateChildEntity(LEntity Parent, const std::string &InName="") (defined in LkEngine::LScene) | LkEngine::LScene | |
CreateEntity(const std::string &InName="") (defined in LkEngine::LScene) | LkEngine::LScene | |
CreateEntityWithID(const LUUID UUID, const std::string &InName="") (defined in LkEngine::LScene) | LkEngine::LScene | |
Destroy() | LkEngine::LObject | inlinevirtual |
DestroyEntity(const LEntity Entity) (defined in LkEngine::LScene) | LkEngine::LScene | |
EndScene() (defined in LkEngine::LScene) | LkEngine::LScene | |
FILE_EXTENSION (defined in LkEngine::LScene) | LkEngine::LScene | static |
FindEntity(std::string_view EntityName) (defined in LkEngine::LScene) | LkEngine::LScene | |
GetActiveScene() (defined in LkEngine::LScene) | LkEngine::LScene | inlinestatic |
GetAllEntitiesWith() | LkEngine::LScene | inline |
GetAssetList() (defined in LkEngine::LScene) | LkEngine::LScene | |
GetAssetType() const (defined in LkEngine::LAsset) | LkEngine::LAsset | inlinevirtual |
GetClass() const | LkEngine::LObject | inlinevirtual |
GetEntities() (defined in LkEngine::LScene) | LkEngine::LScene | |
GetEntities() (defined in LkEngine::LScene) | LkEngine::LScene | |
GetEntities() (defined in LkEngine::LScene) | LkEngine::LScene | |
GetEntityCount() const (defined in LkEngine::LScene) | LkEngine::LScene | inline |
GetEntityWithUUID(const LUUID UUID) | LkEngine::LScene | |
GetMainCameraEntity() (defined in LkEngine::LScene) | LkEngine::LScene | |
GetName() const (defined in LkEngine::LScene) | LkEngine::LScene | inline |
GetObjectHandle() const | LkEngine::LObject | inline |
GetReferenceCount() const | LkEngine::LObject | inline |
GetRegistry() (defined in LkEngine::LScene) | LkEngine::LScene | inline |
GetSceneCount() (defined in LkEngine::LScene) | LkEngine::LScene | inlinestatic |
GetStaticType() (defined in LkEngine::LAsset) | LkEngine::LAsset | inlinestatic |
GetUUID() const | LkEngine::LScene | inline |
GetWorldSpaceTransform(LEntity Entity) (defined in LkEngine::LScene) | LkEngine::LScene | |
Handle (defined in LkEngine::LAsset) | LkEngine::LAsset | |
HasEntity(const LEntity Entity) const (defined in LkEngine::LScene) | LkEngine::LScene | |
HasFlag(const EAssetFlag Flag) const (defined in LkEngine::LAsset) | LkEngine::LAsset | inline |
Initialize() | LkEngine::LObject | virtual |
IsA() const | LkEngine::LObject | inline |
LkEngine::LObjectBase::IsA(OtherClassType OtherObject) const | LkEngine::LObjectBase | inline |
IsActive() const (defined in LkEngine::LScene) | LkEngine::LScene | inline |
IsAsset() const | LkEngine::LObject | inlinevirtual |
IsChildOf(const ClassType *InObjectClass, const ClassType *InOtherClass) | LkEngine::LObjectBase | inlinestatic |
IsClassValid() const | LkEngine::LObjectBase | inlineprotected |
IsEntityInRegistry(const LEntity Entity) const (defined in LkEngine::LScene) | LkEngine::LScene | |
IsInitialized() const | LkEngine::LObject | inlinevirtual |
IsObjectValid() const | LkEngine::LObject | inlinevirtual |
IsValid() const (defined in LkEngine::LAsset) | LkEngine::LAsset | inlinevirtual |
LEditorLayer (defined in LkEngine::LScene) | LkEngine::LScene | friend |
LEntity (defined in LkEngine::LScene) | LkEngine::LScene | friend |
LObject() (defined in LkEngine::LObject) | LkEngine::LObject | |
LObject(const LObject &Other) (defined in LkEngine::LObject) | LkEngine::LObject | inline |
LScene(const std::string &SceneName, const bool IsEditorScene=false) (defined in LkEngine::LScene) | LkEngine::LScene | |
LScene()=delete (defined in LkEngine::LScene) | LkEngine::LScene | |
LSceneManagerPanel (defined in LkEngine::LScene) | LkEngine::LScene | friend |
LSceneSerializer (defined in LkEngine::LScene) | LkEngine::LScene | friend |
MarkAsGarbage() | LkEngine::LObject | inline |
ObjectFlags (defined in LkEngine::LObject) | LkEngine::LObject | protected |
ObjectHandle (defined in LkEngine::LObject) | LkEngine::LObject | protected |
ObjectRegistration()=0 | LkEngine::LObject | pure virtual |
OnComponentAdded(LEntity Entity, T &TComponent) (defined in LkEngine::LScene) | LkEngine::LScene | |
OnComponentAdded(LEntity Entity, LIDComponent &id) (defined in LkEngine::LScene) | LkEngine::LScene | |
OnComponentAdded(LEntity Entity, LTransformComponent &rigidbody) (defined in LkEngine::LScene) | LkEngine::LScene | |
OnComponentAdded(LEntity Entity, LSpriteComponent &SpriteComponent) (defined in LkEngine::LScene) | LkEngine::LScene | |
OnComponentAdded(LEntity Entity, LCameraComponent &LCameraComponent) (defined in LkEngine::LScene) | LkEngine::LScene | |
OnComponentAdded(LEntity Entity, LMeshComponent &MeshComponent) (defined in LkEngine::LScene) | LkEngine::LScene | |
OnComponentAdded(LEntity Entity, LStaticMeshComponent &StaticMeshComponent) (defined in LkEngine::LScene) | LkEngine::LScene | |
OnComponentAdded(LEntity Entity, LRigidBody2DComponent &rigidBody2DComponent) | LkEngine::LScene | |
OnComponentAdded(LEntity InEntity, LBoxCollider2DComponent &boxColliderComponent) | LkEngine::LScene | |
OnRenderEditor(TObjectPtr< LSceneRenderer > SceneRenderer, LEditorCamera &EditorCamera, const float DeltaTime) | LkEngine::LScene | |
OnRenderRuntime(TObjectPtr< LSceneRenderer > SceneRenderer, const float DeltaTime) (defined in LkEngine::LScene) | LkEngine::LScene | |
OnUpdateEditor(const float InDeltaTime) (defined in LkEngine::LScene) | LkEngine::LScene | |
OnUpdateRuntime(const float InDeltaTime) (defined in LkEngine::LScene) | LkEngine::LScene | |
operator!=(const LAsset &Other) const (defined in LkEngine::LAsset) | LkEngine::LAsset | inlinevirtual |
operator=(const LObject &Other) (defined in LkEngine::LObject) | LkEngine::LObject | inline |
operator==(const LAsset &Other) const (defined in LkEngine::LAsset) | LkEngine::LAsset | inlinevirtual |
ParentEntity(LEntity Entity, LEntity Parent) (defined in LkEngine::LScene) | LkEngine::LScene | |
Pause(const bool IsPaused) (defined in LkEngine::LScene) | LkEngine::LScene | |
Ptr_ReferenceCount | LkEngine::LObject | mutableprotected |
SetActive(const bool Active) (defined in LkEngine::LScene) | LkEngine::LScene | |
SetClass(LClass *InClass) | LkEngine::LObjectBase | protected |
SetFlag(const EAssetFlag Flag, bool Value=true) (defined in LkEngine::LAsset) | LkEngine::LAsset | inline |
SetName(const std::string &InName) (defined in LkEngine::LScene) | LkEngine::LScene | inline |
SortEntities() (defined in LkEngine::LScene) | LkEngine::LScene | |
StaticClass() | LkEngine::LObject | inlinestatic |
StaticClassName() | LkEngine::LObject | inlinestatic |
TryGetEntityWithUUID(const LUUID ID) | LkEngine::LScene | |
UnparentEntity(LEntity Entity, bool bConvertToWorldSpace=true) (defined in LkEngine::LScene) | LkEngine::LScene | |
ValidateLObjectImplementation() | LkEngine::LObject | inlinestatic |
~LAsset()=default (defined in LkEngine::LAsset) | LkEngine::LAsset | virtual |
~LObject()=default (defined in LkEngine::LObject) | LkEngine::LObject | virtual |
~LScene()=default (defined in LkEngine::LScene) | LkEngine::LScene |