LkEngine 0.1.2
 
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RendererResource.h
1#pragma once
2
3#include "LkEngine/Asset/Asset.h"
4
5
6namespace LkEngine {
7
8 using ResourceDescriptorInfo = void*;
9
10 class RendererResource : public Asset
11 {
12 public:
13 virtual ResourceDescriptorInfo GetDescriptorInfo() const = 0;
14 };
15
16}
Definition RendererResource.h:11
Definition Asset.h:11