LkEngine
0.1.2
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MemoryStats.h
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#pragma once
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#include "LkEngine/Core/Base.h"
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namespace
LkEngine
{
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struct
GPUMemoryStats
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{
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uint64_t Used = 0;
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uint64_t TotalAvailable = 0;
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uint64_t AllocationCount = 0;
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uint64_t BufferAllocationSize = 0;
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uint64_t BufferAllocationCount = 0;
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uint64_t ImageAllocationSize = 0;
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uint64_t ImageAllocationCount = 0;
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};
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}
LkEngine
Definition
Asset.h:11
LkEngine::GPUMemoryStats
Definition
MemoryStats.h:9
LkEngine
Source
LkEngine
Renderer
MemoryStats.h
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