LkEngine 0.1.2
 
Loading...
Searching...
No Matches
LkEngine.h
1/******************************************************************
2 * LkEngine
3 *
4 *******************************************************************/
5#pragma once
6
9#include "LkEngine/Core/LObject/ObjectPtr.h"
11#include "LkEngine/Core/Log/Log.h"
12#include "LkEngine/Core/Layer.h"
15#include "LkEngine/Core/IO/File.h"
16#include "LkEngine/Core/Input/Mouse.h"
17#include "LkEngine/Core/Input/Keyboard.h"
18#include "LkEngine/Core/Input/Input.h"
19
20#include "LkEngine/Renderer/Renderer.h"
21#include "LkEngine/Renderer/SceneRenderer.h"
22#include "LkEngine/Renderer/UI/UILayer.h"
23
24#include "LkEngine/Asset/Asset.h"
25#include "LkEngine/Asset/AssetRegistry.h"
26
27#include "LkEngine/Scene/Scene.h"
28#include "LkEngine/Scene/Entity.h"
29#include "LkEngine/Scene/Components.h"
30
31#include "LkEngine/Physics/PhysicsSystem.h"
Core header.
Base layer.
LObject implementation.
Timer.