LkEngine 0.1.2
 
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ArrayTextureSpecification.h
1#pragma once
2
4#include "LkEngine/Renderer/TextureEnum.h"
5
6
7namespace LkEngine {
8
15 {
16 EArrayTextureDimension Dimension = EArrayTextureDimension::Dim_1024x1024;
17 EImageFormat ImageFormat = EImageFormat::RGBA;
18 int TextureSlot = 0;
19 int Layers = 10;
20 int Mipmaps = 5;
21
22 std::string DebugName{};
23 };
24
25}
Core types.
Definition Asset.h:11
Definition ArrayTextureSpecification.h:15