LkEngine 0.1.2
 
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RendererCapabilities.h
1#pragma once
2
3#include <stdint.h>
4#include <string>
5
6
7namespace LkEngine {
8
10 {
11 std::string Vendor{};
12 std::string Device{};
13 std::string Version{};
14
15 int MaxSamples = 0;
16 float MaxAnisotropy = 0.0f;
17 int MaxTextureUnits = 0;
18 };
19
20}
Definition Asset.h:11
Definition RendererCapabilities.h:10