LkEngine
0.1.2
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RendererCapabilities.h
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#pragma once
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#include <stdint.h>
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#include <string>
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namespace
LkEngine
{
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struct
FRendererCapabilities
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{
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std::string Vendor{};
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std::string Device{};
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std::string Version{};
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int
MaxSamples = 0;
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float
MaxAnisotropy = 0.0f;
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int
MaxTextureUnits = 0;
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};
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}
LkEngine
Definition
Asset.h:11
LkEngine::FRendererCapabilities
Definition
RendererCapabilities.h:10
LkEngine
Source
LkEngine
Renderer
RendererCapabilities.h
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